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BROADCAST DESIGN / VIRTUAL PRODUCTION

THE MASKED
SINGER BRASIL

The Masked Singer Brasil is one of Brazil's largest prime-time television productions, combining live broadcast, virtual production and real-time graphics to create immersive performances.

As a Senior 3D Generalist, I was responsible for developing four digital characters from start to finish, including 3D modeling, texturing, look development, lighting and final rendering.

The characters were optimized and integrated into Unreal Engine, where they were driven by full-body and facial motion capture during live performances. This real-time pipeline allowed performers to appear on stage as fully animated digital characters.

For the final broadcast, I composited the rendered sequences in Adobe After Effects, integrating virtual characters with the recorded footage to deliver the final on-air visuals.

YEAR

2024

CLIENT

GLOBO

TYPE

TV SHOW

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RESPONSIBILITIES

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3D Characters Modeling

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Texturing

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Unreal Engine Integration

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Motion & Facial Captured setup

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Look Development

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Final compositing in Adobe After Effects

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Lighting

Rendering

TOOLS & SOFTWARE

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