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BROADCAST VIRTUAL PRODUCTION

VOLCANO

Developed a real-time virtual environment for
the TV Globo feature promoting Volcano on Fantástico.

Responsible for the complete 3D production, including environment modeling, texturing in Substance Painter,
lighting, rendering and animation.
The virtual set was built in Unreal Engine and seamlessly integrated with the live presenters during the broadcast.

YEAR

2024

CLIENT

GLOBO

TYPE

VIRTUAL

PRODUCTION

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TOOLS & SOFTWARE

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