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BROADCAST VIRTUAL PRODUCTION
VOLCANO
Developed a real-time virtual environment for
the TV Globo feature promoting Volcano on Fantástico.
Responsible for the complete 3D production, including environment modeling, texturing in Substance Painter,
lighting, rendering and animation.
The virtual set was built in Unreal Engine and seamlessly integrated with the live presenters during the broadcast.
YEAR
2024
CLIENT
GLOBO
TYPE
VIRTUAL
PRODUCTION
TOOLS & SOFTWARE
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