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BROADCAST VIRTUAL PRODUCTION

BASKETBALL

Developed a real-time virtual basketball

arena for Esporte Espetacular (TV Globo),

combining a fully 3D environment with a live

chroma key studio production.

The project was created using 3ds Max, V-Ray,

and Unreal Engine.

I was responsible for modeling, texturing, lighting, look development, optimization, and Unreal integration.

V-Ray was used to produce baked lighting,

delivering realistic real-time performance while maintaining broadcast efficiency.

The final scene was composited with two live

presenters filmed on a green screen,

seamlessly integrating them into the virtual basketball

court to create an immersive television experience

for the sports segment.

YEAR

2019

CLIENT

GLOBO

TYPE

VIRTUAL

PRODUCTION

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TOOLS & SOFTWARE

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