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BROADCAST VIRTUAL PRODUCTION
BASKETBALL
Developed a real-time virtual basketball
arena for Esporte Espetacular (TV Globo),
combining a fully 3D environment with a live
chroma key studio production.
The project was created using 3ds Max, V-Ray,
and Unreal Engine.
I was responsible for modeling, texturing, lighting, look development, optimization, and Unreal integration.
V-Ray was used to produce baked lighting,
delivering realistic real-time performance while maintaining broadcast efficiency.
The final scene was composited with two live
presenters filmed on a green screen,
seamlessly integrating them into the virtual basketball
court to create an immersive television experience
for the sports segment.
YEAR
2019
CLIENT
GLOBO
TYPE
VIRTUAL
PRODUCTION
TOOLS & SOFTWARE
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