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BROADCAST VIRTUAL PRODUCTION

WAR ZONE MAP

Developed a large-scale virtual map

for a TV Globo news report covering the

Russia–Ukraine conflict. The project combined a real-time

3D environment with a live chroma key presentation,

allowing the reporter to stand directly on the map while

explaining the locations, borders, and key events

of the war. The environment was created using 3ds Max,

V-Ray, and Unreal Engine.

I was responsible for modeling, texturing, lighting,

look development, optimization, and Unreal integration.

V-Ray baked lighting was used to achieve realistic

visuals while maintaining high real-time performance

for broadcast.

The final production seamlessly integrated the

presenter filmed on a green screen with the interactive

virtual map, creating an engaging and immersive way

to communicate complex geopolitical information on television.

YEAR

2024

CLIENT

GLOBO

TYPE

VIRTUAL

PRODUCTION

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TOOLS & SOFTWARE

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